![]() Since then, there was an additional mode DLC and two expansions, Ashes of Malmouth and Forgotten Gods, the second of which has been released just a month and a half ago. Game went through long development, a successful Kickstarter campaign to expand the funding, and a long Early Access period before being released in 2016. Despite having a core team of just 2 people at the earliest years of development and supported by volunteers (many of whom were also from Iron Lore), the project was finally unveiled in 2010 as Grim Dawn – a spiritual successor to Titan Quest, but this time with Eldritch-themed setting. Part of the team created a new studio called Crate Entertainment, bought out the rights for the pitch, acquired the license for using the same engine and continued development. Unfortunately, while developing a new game pitch called “Black Legion”, the studio failed to get enough interest and had to eventually close down. ![]() ![]() It also used the Greek mythology as its setting, something that still remains a novelty for the genre. ![]() ![]() Back in 2006 a studio called Iron Lore Entertainment released Titan Quest, a “Diablo-like” action RPG that didn’t break any new grounds, but felt like one of the best all-rounder aRPG experiences out there. ![]()
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